The e-learning market, valued at USD 325 Billion in 2025, is projected to reach USD 665.06 Billion by 2031, growing at a CAGR ...
Ohio University’s McClure School of Emerging Communication Technologies in the Scripps College of Communication has earned ...
As educators nationwide gather at the Future of Education Technology Conference (FETC) today, zSpace, a leader in immersive augmented and virtual reality (AR/VR) learning solutions, is spotlighting a ...
NEW YORK, Oct. 15, 2025 /PRNewswire/ -- A recent report from Strategic Market Research said that the Augmented and Virtual Reality (AR/VR) in Education market is projected to experience substantial ...
SAN JOSE, Calif., Dec. 09, 2025 (GLOBE NEWSWIRE) -- zSpace, Inc. (NASDAQ: ZSPC), a global leader in immersive augmented reality (AR) learning solutions for education, today announced it will unveil a ...
SAN JOSE, Calif. and DANBURY, Conn., Nov. 05, 2025 (GLOBE NEWSWIRE) -- zSpace, Inc. (ZSPC), a global leader in immersive augmented reality (AR) learning solutions for education, today announced that ...
Augmented and virtual reality (AR/VR) learning solutions provider zSpace, Inc. (NASDAQ:ZSPC) on Thursday announced the international availability of the zSpace Inspire 2 Laptop. The launch took place ...
SAN JOSE, Calif., Nov. 06, 2025 (GLOBE NEWSWIRE) -- zSpace, Inc. (ZSPC), a global leader in immersive augmented (AR) solutions for education, today announced the international availability of the ...
SAN JOSE, Calif., Nov. 25, 2025 (GLOBE NEWSWIRE) -- zSpace, Inc. (NASDAQ: ZSPC), a global leader in immersive augmented reality (AR) learning solutions for education, today announced that Boca Raton ...
The MarketWatch News Department was not involved in the creation of this content. Digital Power Station's suite of Immersive Audio Solutions Drives Transformative Advances in Healthcare, Therapy, ...
Furthermore, as governments and private investors ramp up funding in digital education, the development of AR/VR solutions will only accelerate. The increasing use of AR and VR in educational settings ...
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