Ever since texture mapping took off back in the 1990s, texture access has been recognised as one of the most important consumers of memory bandwidth in graphics systems – to the point where the amount ...
Graphics and technology firm ARM has made the evaluation codec for its ASTC technology available on GitHub. ASTC stands for Adaptive Scalable Texture Compression, a new technique devises by ARM and ...
LOS ANGELES, USA, SIGGRAPH 2012 – 6 AUGUST 2012 - ARM today announced the second generation of the ARM® Mali™-T600 Series graphics processing units (GPUs), providing a dramatically improved user ...
27 th February – Further extending its multi-award winning embedded video engine (EVE) product offering, Bridgetek has now introduced the BT815/6 series of highly advanced graphic controller ICs for ...
In order to boost storage capabilities, Bridgtek has unveiled a range of embedded video engine (EVE) graphics controllers with adaptive scalable texture compression (ASTC) functionality at Embedded ...
Eric is a freelance writer and an OG 'round these parts. Since leaving Android Police, his work has been in Lifehacker, The New York Times, OneZero, PCMag, and a bunch of other places. Catch him on ...
ARM's Mali GPU complements its range of microcontroller architectures. The latest incarnation allows designers to employ up to 8 GPU cores. One version is tailored for high performance video and/or ...