So you’ve built your Gothic castle-it’s time for your hero to dash into play and defend the battlements. Your gaming engine supports skeletons, an animation system called Inverse Kinematics (IK), and ...
We’ve seen wondrous advancements in video game animations – and associated technologies – over the last decade, but, as fidelity increases, it becomes increasingly glaring when movements feel ‘off’; ...
At a time when most video game characters looked and moved like crude stick figures, Prince of Persia introduced a hero who ran across the screen and leaped between platforms with incredible fluidity ...
The graphical fidelity of games these days is truly astounding, but one thing their creators struggle to portray is the variety and fluidity of human motion. An animation system powered by a neural ...
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Veteran reporter and editor with over ten years of experience. Probably reading comic books. Game modder BeatzYT3 and character artist vaanrose partnered to bring Shaggy to life. vaanrose custom built ...
—Animation patterns will become variable! In previous RPG Maker titles at its default state, character animations were limited to a maximum of three patterns due to various design limitations. In RPG ...