Games have been a part of society for almost 2,000 years. From the days of ancient Greeks and Romans, the Chinese Empire, and Aztec civilizations, games have played a critical role in how we learn, ...
A new gamified learning support center at San Joaquin Valley College (SJVC) is the latest innovative educational offering using gamification to engage students and ensure that students are motivated ...
The Future of Work demands a new breed of learning that captivates, empowers, and ignites a spark of brilliance in every employee. All organisations today are chasing the holy grail of a workforce ...
Have you ever wanted to program in Python (or any other language) but can’t seem to find the time or motivation? Gamified learning apps are a great way to begin the journey. Instead of spending hours ...
Most manufacturers are now looking at a workforce that is 35% Millennials—the generation born between 1981 and 1996. According to Pew Research Center, Millennials became the largest generational group ...
At its core, public health is about driving healthy behavior changes by building awareness, meeting people where they are, ...
Colleges and universities are facing mounting pressure to demonstrate the value of a degree and protect students from crushing debt or insufficient earnings. Retaining and graduating more students ...
Gizmo, a generative AI learning startup that uses gamified quizzes to engage learners, today announced $3.5 million in seed funding from NFX, Ada Ventures, and Capital T. The company will use the ...
Forbes contributors publish independent expert analyses and insights. I track enterprise software application development & data management. Games designer and gamification philosopher Jane McGonigal ...
Games have been a part of society for almost 2,000 years. From the days of ancient Greeks and Romans, the Chinese Empire, and Aztec civilizations, games have played a critical role in how we learn, ...