Path tracing can make a game look absolutely astonishing, and although it will still hammer GPUs like nothing else for a good ...
Ray tracing algorithms have emerged as a cornerstone for generating photorealistic images by simulating the complex interactions of light with virtual objects. These algorithms trace the paths of ...
NVIDIA has this week released OptiX 8, the latest version of its powerful framework aimed at optimizing ray tracing performance on its GPUs. This latest announcement marks a significant milestone in ...
Not all patents ever see real-life applications but this one could be very popular with devs. When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.
The gaming industry has been a forefront for technology since its early days, pushing the expectations of things like handheld computing, online communication, and of course, graphics. For the last ...
Nvidia introduced its Deep Learning Super Sampling 3 (DLSS 3) not too long ago, but the feature is already getting a major update. DLSS 3.5 will launch this fall, seemingly alongside Cyberpunk 2077: ...
This article is part of the Electronics History series: The Graphics Chip Chronicles. In early 2018, NVIDIA showcased hardware-accelerated real-time ray tracing using its DGX system and the DXR API.
Since 2020, ray-tracing has been heralded as the next big thing in gaming technology. Gone were the talks about poly-count and animations, and ray-tracing was on a pedestal as the be-all and end-all ...
In context: While gamers are patiently waiting for further details about the recently announced Shadow of the Erdtree expansion, Elden Ring developer FromSoftware has just released a new patch ...
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