Few believe Meta will abandon VR entirely, but many see an unmistakable pivot as resources move toward AI systems and devices ...
Cryptopolitan on MSN
Meta cut 1,000 Reality Labs jobs, shifting focus from VR to AI
Meta has put the brakes on its virtual reality push, causing worry among developers who built their careers around the technology that once seemed central to the company’s future plans. The social ...
The Daily Overview on MSN
Meta's $70B VR bet implodes and 1,500 workers are suddenly out of a job
Meta's multiyear push to dominate virtual reality has ended in a brutal reset. After Reality Labs piled up roughly $70 billion in losses, the company is slashing its metaverse ambitions, cutting ...
Meta’s virtual reality ambitions continue to come at a steep cost. The company has revealed that Reality Labs, the division ...
Meta has laid off about 1,500 employees as Reality Labs narrows its focus. CFO Susan Li says spending will tilt toward wearables, even as virtual reality development continues.
Meta's virtual reality unit, Reality Labs, suffered a staggering $19 billion loss last year, with no signs of improvement for ...
Mark Zuckerberg says there's an end in sight to Reality Labs' years of multibillion-dollar losses following the company's ...
Meta shared these numbers in its Q4 2025 earnings results reporting, which also shared the latest numbers from Meta Reality ...
Magnificent Seven stocks are supposed to be the market’s premier performers, particularly in the realm of technology and innovation. If that’s the case, then how will Meta Platforms (NASDAQ:META) ...
Meta has closed three video game studios with Austin roots this week, dealing a sudden blow to the city’s small but lively virtual reality development scene. Dozens of developers were laid off, and ...
Mentions of the "metaverse" were relatively few and far between in Meta's quarterly earnings call this week — we counted a mere seven mentions compared to 23 for "AI" — but the company's investment ...
The company's Reality Labs division--which comprises virtual and augmented reality consumer hardware, software, and ...
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