I have a simple problem: I have 5 million 2D circles with different positions/radii that I need to render using OpenGL. Being an OpenGL novice, I discretized a unit circle, stored the vertex positions ...
i was just wondering if anyone knew a good general rule for determining when using vertex arrays is appropriate over many calls to glVertex().<br><br>for example in my scene for this particular thing ...
When launching Minecraft (Java Edition), you may get OpenGL Error 65543 and the game won’t start. This happens when Minecraft can’t create the OpenGL ...
The open-source voxel game creation platform Luanti (formerly Minetest) version 5.15 was recently released with an assortment ...