Microsoft unveils AI-powered DirectX upgrades at GDC 2026, including neural rendering features, new ML tools, and DXR 2.0.
This framework is part of the two-part article series explaining the basics of Compute Shaders with DirectX 12. Part 1 - The Theory: https://www.stefanpijnacker.nl ...
This is the implementation of Position Based Fluids in 2D for a tutorial I made at https://wleusch.wordpress.com/position-based-fluids-2d/. To build this ...