This project is a fork and extension of the archived skinpy library. We aim to revitalize the project with advanced features inspired by modern high-performance renderers like nmsr-rs. Our core goal ...
This repo demonstrates how to use OpenGL's tessellation shaders to render Bézier curves and surfaces. Such curves and surfaces are an intuitive, extendable, and numerically stable way to add character ...
Abstract: High-resolution texture maps are necessary to accurately represent real-world objects with 3D meshes. The large sizes of textures can bottleneck the real-time rendering of high-quality ...