This project contains the basic implementation of a First Person character controller for Godot 4. The code found in player.gd uses vector forces to move the player. You can tweak the values of the ...
Abstract: Itis necessary to preserve the Kaganga script to be in demand again, especially by the younger generation today. Using and developing current technology, namely image processing techniques ...
Abstract: Legged humanoid robots are growing in popularity in the commercial space, so determining how to control legs to achieve dynamic balancing is critical. Previous work has been done on creating ...